Full-Stack · In Use
moniHZ — Live Fleet Telemetry
Problem33 unattended game clients on one machine, zero cross-client visibility — rare events missed, dead instances indistinguishable from quiet ones.
BuildA Node.js/Express server ingesting every client's events into one reconciled log, streamed live to a React 19 dashboard over SSE. Time-windowed cross-source deduplication keeps the stats truthful; Discord webhooks push rare-event and health alerts; clients pick up config changes through a heartbeat endpoint.
OutcomeOne screen replacing manual check-ins — ~5,800 lines of TypeScript, 15+ endpoints, the fleet supervises itself.